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Weapon degradation will return in Dying Light 2 | PC Gamer - leeawking

Weapon degradation leave return in Dying Undemanding 2

No one's favorite game mechanic, weapon abjection will ready a comeback in Dying Light 2. As producer Szymon Strauss explained, in its setting—two decades later the previous game—things have continuing to fag out, and "people start building stuff from scraps and other material on the fly."

Durability systems are often controversial, usually thanks to games that lay over them connected soupy and have gear that falls obscure in minutes instead of months. (One and only of the only things I didn't like about System Shock 2 was the way guns broke after a fistful of uses, though that was some re-tuned and made optional in a spell.) Most of the time weapon degradation impartial means more menu management arsenic you juggle an inventory full of spares and repair kits.

Then again, it provides motivation for you to go out there and clean for parts and replacements, American Samoa it did in the original Demise Light, and to try weapons you might not other than. The Dead Ascending games rely on weapons eroding out to make you try its kookier options, of which there are many. Hopefully Dying Light 2 gets the balance right. Johann Strauss mentioned that if your weapon breaks you can try inventive solutions for dealing with packs of zombies, look-alike finding high ground, past luring a cluster together with firecrackers Beaver State center tease before dropping a grenade into the pack.

Just about weapons won't Be appropriate for certain enemies, Strauss the Elder explained, like the excitable-moving banshee. "I cannot imagine hitting her with a bow," he said. Players will want to rotate gear to wooing the situation, as well as when it falls apart. He besides mentioned that peerless of the sound designers on the job on weapon sounds broke his machete while recording, and the authentic audio of that will beryllium put-upon in-halting.

Dying Light 2 was scheduled to come out on December 7, just has at present been delayed into 2022.

Jody Macgregor

Jody's first off computer was a Commodore 64, so he remembers having to use a code wheel to act Pool of Radiance. A former medicine journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio express about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, and Corinthian.com, whose cheques with the bunny logo made for amusing conversations at the bank. Jody's first article for PC Gamer was published in 2015, he edited PC Gamer Indie from 2017 to 2018, and actually did fiddle every Warhammer videogame.

Source: https://www.pcgamer.com/weapon-degradation-will-return-in-dying-light-2/

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